The Blackwell Legacy is a 2D indie adventure game. It is also the first entry in the Blackwell series; And was designed by Dave Gilbert, creator of The Shiva. It is a good adventure game and was nominated for five AGS awards the year it was released. These awards are best character art, best dialogue writing, best non-player character, best use of sound, and best music.
The production values are quite good across the entire board. It has great low res graphics; reminiscent of older classic titles such as Gabriel Knight: Sins of the Fathers, if somewhat less detailed and not quite as good. It even managed to win an award for its art; The AGS award for Best Character Art. Additionally, It had good voice overs and sounds effects.
As a medium, Rosangela has a spirit guide, Joey Mallone, who gets her acquainted with the supernatural world. He also follows her around; Helping her solve a puzzles and talk to the troubled spirits they encounter. Their shared mission is to seek out tormented souls and help them find peace. This is mostly done by researching their past lives and shocking them into a lucid state by using this personal knowledge.
In addition to the plethora of dialogue puzzles, their are a few interesting and sometimes unique non dialogue puzzles. The notebook system particularly is reminiscent of classical inventory puzzles. As you go around talking to people you collect clues in your notebook, and at anytime you can view those clues and try to make sense of them. You make sense of them by combining them, much as you would two items. In addition to all the previous mentioned puzzles types their are also are few other puzzles. These in my opinion are the best part of the entire game, and very enjoyable and unique; So I will not spoil them for you by telling you all about them; But sufficed to say their are reasons for both puzzle lovers and story lovers to play this title.