Wednesday, October 19, 2011

Hard Reset

Just finished reviewing Hard Reset, a cyberpunk FPS, over at The Indie Elitist.
Summery: I liked it.
So if you like the occasional FPS you should check this one out.

Excerpt from the article:

Hard Reset is a very enjoyable game with some great high definition graphics, and as such is a unique entity in the world of indie gaming. If this was just one more FPS produced by mainstream gaming I would be talking about this game with decidedly more style then normal with some interesting game mechanics that at the very least makes it somewhat unique and worth a try; But it is not just one more FPS, it is one of the only original indie high definition FPSes.

Graphics wise, Hard Reset has a lot of attitude. The game is completely full of explosions, electricity, bright signs and lights, huge structures in the distance, and large and small hovercraft going by at all distances. These high definition graphics are replaced with a comic book style story between the levels, which overall was just OK. There are a few parts that don't look fantastic, the main menu for example, but overall it is quite high definition and beautiful.

And the gameplay is almost as interesting as the presentation. While it is a FPS, it plays very much like a top-down shooter, with a huge amount of the environment being destructible and it being very important that you use at least some of it to help take out the hordes of enemies. It is very important to have a good sense of where you are and to be constantly mapping out the environment so that you can use it to its fullest. This is simply a necessity and even playing on normal difficulty (with the difficulty going from easy, through normal and hard, to insane) it would be near impossible too make do without it.

The biggest problem with the game is its short length, hardly explained story, and abrupt end. The game simply ends and credits role with no absolutely no warning. You are not quite in the middle of combat but you have not really accomplished anything when it is simply over (you are literally in the middle of a objective); And bundled with its short length it feels more like a episodic game then anything else. Which I really believe that the company should of been more forthcoming about; Because buying Hard Reset the game that might feature sequels down the line, but not necessarily, is a lot different from paying for Hard Reset: Episode 1 which is at most only half of a game, with only a fraction of a game's plot.

But I liked it, and while it is pretty short it is not that short and very replayable because of the weapon upgrade feature that makes every character come out quite different.

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