Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Friday, July 15, 2011

Dig-N-Rig Released

Dig-N-Rig is the latest release from the esteemed college of DigiPen. And in it you control a mining robot in what could only be a future world filled with red necks, where all usages of the word "and" has been removed and replaced with "N". In the game you dig (to liberate the precious minerals from the earth) and you rig (to create machinery that will transport these minerals back to your base), both of which I believe red necks enjoy. But you will not be decimating the natural landscape all the time, sometimes you get to take a break from this to kill off the local wildlife (another pass time of red necks).

I have only been playing this game for a few hours but I have to say that it is quite enjoyable, an enjoyment that is only further enhanced by occasionally shouting Git-R-Done at the computer screen (something I imagine the fictional lab workers whop control your mining robot do all the time), and cannot wait to get back to playing it. So I would highly recommend you all go Git-R-Done and download this indie gem.





Thursday, July 14, 2011

Dead Cyborg Episode 1: The Beginning of the Death Released

A game I have been looking forward to quite a lot has finally been released. Dead Cyborg is a episodic, first person, fully 3D, text adventure inspired, post apocalyptic, pay if you like, graphical adventure. And earlier today episode 1: The Beginning of the Death was released.

It looks great, is very long for a free episodic adventure, but not sold on the puzzles yet. Have made it about half way through level 2 but am now completely stuck.

Review to follow as soon as I get unstuck, but in the meantime you can play the game yourself, which can be downloaded from its website, and even donate to the developer to help get episode 2 released (if you are so inclined).



Wednesday, July 13, 2011

Apply 1000mg

One of the most distinctive looking games, I think possibly ever, Apply 1000mg is a beautiful pixel art platformer with an incredibly cheerful look that won the Ludum Dare #20 contest. This uniqueness is accomplished by the pixels not actually being pixels but instead small blocks made up of different shades of the same colour.

In addition to the graphics, the platforming is ok but it is the story that really makes this game more then just skin deep. And while I will not spoil anything for you, dear readers, it is quite a interesting minimalistic story.

Apply 1000mg can be played over at its Ludum Dare page.

My mini-review of Apply 1000mg.




Tuesday, July 12, 2011

Realm of the Mad God

Realm of the Mad God is a browser based MMORPG. And probably the only modern, if not only, MMO to make dying permanent; RotMG is a simplified class based MMORPG. There are many rigid classes, a small number of simple stats, and quite a few tiers of static loot; Additionally, any single class only has two abilities that it can use, that class` main attack (which really only fluctuates in effectiveness with different equipment) and the special ability that uses MP.

One of the best examples of this simple greatness that makes up RotMD is the quest system. First off there is the overall quest of every player in a particular world, which is to summon and defeat the mad god himself, Oryx. To kill him you are likely going to need many max level characters working together; But to even get that far you need to first defeat all of the quest monsters to get him to show up. Even brand new players can help here as there are quest monsters of all levels. Basically anyone of the correct level range in the general vicinity of a quest monster will be notified of its location and if you travel to that location and kill it then you have helped out the entire world in your own little way (and been justly rewarded with loot and experience).

It is also worth mentioning that RotMG has completely done away with the infamously complicated system of windows needed to display all the information of a normal MMORPG and no windows or additional GUI is ever needed nor are any special keyboard shortcut used. And since it is supposed to be a coop game most of the time you are not soloing as experience is not split between players but simply given to everyone in the vicinity, so there are never any hard feelings about just tagging along with even the most advanced groups. this is a huge boon to the less socially apt. I normally hate groups in MMOs, depending on the game you can get into arguments over the loot, or you feel bad leaving a group in the lurch if you have to go on short notice. It is just so much nicer with the easy going, spontaneous, groups that form in RotMG.

It is incredibly fun and addicting, and very easy to get into. The only downside is the incredibly huge amount of bandwidth it takes to play; And as impossible as it seems I have checked and rechecked and it really seems like the game takes 50-100 kbps of your bandwidth while you play.

You can play Realm of the Mad God over at it web site, here (http://www.realmofthemadgod.com/).

My mini-review of Realm of the Mad God.


Thursday, July 7, 2011

Bulletstorm

Bulletstorm is the latest release from the esteemed studio of People Can Fly, and like the rest of their games it is a over the top shooter, and in this case one of the first person variety. It has gotten moderately good reviews overall and I agree with them in general. It is a fun game, but I have played FPSs with better core mechanics.

The first issue I want to tackle is a problem that this game shares with many recent FPSs and other combat focused genres. Bulletstorm, even on very hard difficulty (the hardest difficulty setting), is only moderately challenging. And I am not even a FPS person, so I feel bad for all the veteran FPS players out there, you just cannot seem to find a FPS that should not be played on the hardest setting the first time through any more. All in all it was not a bad difficulty to play on, but if I wanted to replay the game it would certainty be far too easy now to be worth it.


Additionally, I found the difficulty to be very inconsistent. For one the most hyped up, supposedly uber powerful, enemy in the game, the Burnouts. These enemies have giant soft spots all over their bodies in the form of puss filled cysts which act as instant kill (or head-shot) locations if given a small amount of damage; These enemies are also not quick, have no long range attack, and have absolutely no special abilities in other words they are a joke, and yet the game warns you about these end game super enemies more then any other. And the bosses and to an extent the mini-bosses make these Burnouts look like Rambo in comparison. The first boss is by far the best one, and the only one I would consider an actual boss, with multiple phases and tones of HP; The others are all clones of themselves, fight identically, only have one phase, and can be killed almost instantly. But there is one thing that all of these bosses have in common, it is near impossible for them to even hit you, let alone kill you (and even though I was playing the game for the first time on the hardest difficulty I still was never even close to hurt by any of them).


Not that the game is bad by any means, it simply is not as dedicated to this sort of finesse stuff. Instead Bulletstorm focuses on over the top, macho, and run and gun gameplay. For this you have the ability to kick objects and people and send them flying across the map; Leash them and send them flying towards you; Or doing a sliding kick which sends you sliding across the ground and kicks anything or anyone you come into contact with. Add to this the strategically placed explosive barrels, spikes, and pits and you get some pretty creative ways of killing people. And even the guns are styled in such a way to promote this run and gun style. For example, the sniper rifle goes into a slow-mo time when shot and actually allows you to aim and move the bullet as it travels to such an extent as to go around corners and over barriers to reach the target.

But probably the most unique aspect of the game is the skill point system. As you play you are awarded points as you kill people and the more creative you are the more points you get. It is basically a FPS version of Madworld. Except that I found it annoying to keep having to look up and memorise special combos and change guns simply to get the other gun specific ones. Additionally, more points then just playing like normal were not needed. Points are used to purchase gun upgrades and ammo. The ammo is at least moderately useful, but the upgrades also include additional storage space for ammo and both the ammo for and additional storage spots for charged shots, which are super powerful single shot attacks; Which are useful in some situations, but are too slow for the average firefight.


So it is a fun game but it hardly seems polished. Worth checking out if a less sophisticated FPS sounds appealing to you but it is hard to compare to the many well balanced titles out there.

My mini-review of Bulletstorm.

Sunday, October 17, 2010

Memorable Games: Psychonauts

Psychonauts is a action platformer that was originally planned for release exclusively on the Xbox but was later ported to the Playstation 2, Windows, and made compatible with the Xbox 360. It was designed by Tim Schafer and worked on by several other people from Grim Fandango team. In additional to being one of my personal favourite games of all time and easily the best game on the original Xbox, it is also widely critically acclaimed with Tim Schafer going as far as to call it “the greatest game of all time ever”, a sentiment shared by others.

Surprisingly for an action platformer, Psychonauts has a great storytelling that plays a prominent part in the game and includes great humour similar to the Monkey Island series and interesting dialogue on par with Grim Fandango. In addition to the normal platforming and action, Psychonauts also features a collectible based levelling system and the ability to buy useful items paid for by other collectibles. The levels and items for the most part give you new abilities and improve your existing abilities; These abilities include among others: telekinesis, levitation, invisibility, pyrokinesis, Psi Shield, and Psi Blast.

Rax saving/terrorizing a city in
parody of giant monster films.
In the game the player controls Razputin “Raz” Aquato at Whispering Rock Psychic Summer Camp; Where he has gone to try and become a Psychonaut. In the game Raz explores the physical camp, learning from the camp counsellors, finding collectibles, and getting missions; But most of the game is played inside of NPC's minds. While he advances through the story he encounters many interesting characters that are either blocking his path or are needed it do something for Raz to progress and in general have some kind of emotional problem that Raz has to help them with. To help them Raz enters their minds, which are portrayed as a kind of fantastic and improbable world built on the eccentricities and personalty of the owner. The challenge in these fantastic imaginary worlds and the physical world are a combination of moderately challenging platforming, unique boss fights, and a few naturalistic puzzles.

During the development of Psychonauts many major changes to the original idea have occurred. Originally Tim Schafer had an idea for a drug induced psychedelic experience occurring in Full Throttle, which was rejected for not being family friendly enough. Latter, while developing this idea into a game, Raz was going to be a crazy and unbalanced ostrich suffering from multiple personalities; This was later changed, because they wanted a character that the player could relate to and wish to be like.

In summery this is a great game, that should easily make it into everyone’s “Best Games of All Time” list. What really puts it over the top is its amazingly humorous dialogue and great story. And while the game could benefit from having a difficulty setting as it is moderately easy for experienced players, it does not make it any less enjoyable.

Rating:
5/5
Developer:
Double Fine Productions
Publisher:
THQ, Majesco Entertainment
Release Date:
April 19, 2005
System Requirements:
  • OS: Windows 98 SE or Newer
  • CPU: 1 GHz
  • RAM: 256 MB
  • Video Card: 64 MB
  • DirectX: 9.0
  • Hard Drive: 3.75 GB
Current Price:
$9.99 USD (Steam)
Official Game Web Site:
http://www.psychonauts.com/