Just posted an article over at Retro-Gaming and Emulation about a long time favorite of mine, Stranger's Wrath (Xbox, 2005). It has recently been remade for the PC as part of the Oddboxx and has a PS3 remake imminent. But, in my opinion, this is one of timeless games that really doe not need a remake (they did not get much wrong with the original, and it doe not feel dated at all).
It is a action adventure/platformer/first-person shooter, and it even manages to fill all of these roles without becoming a confusing mess. And heavily mixed in is a great plot with a message very relevant to our turbulent times; A message warning of the evils of capitalism, consumerism, corporations, and industrialization.
So if you have a Xbox available (or would rather go with one of the remakes), I highly encourage you to checkout Stranger's Wrath.
Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts
Monday, February 7, 2011
Friday, December 24, 2010
Retro-Gaming and Emulation: TimeSplitters Future Perfect
Just posted an article about TimeSplitters: Future Perfect. My all time favourite Xbox game, the best FPS I have ever played, and a personal favourite of mine.
In a nutshell, it stands above of all the competition because of all the extra content (including the multiplayer bots), numerous mini-games and challenges, and the hilarious comedy.
In a nutshell, it stands above of all the competition because of all the extra content (including the multiplayer bots), numerous mini-games and challenges, and the hilarious comedy.
Thursday, November 18, 2010
Xbox Games
Personally I think that the Xbox is a under appreciated console. Their are many great Xbox games out there; the Halo series is by far the most famous but many other great exclusive and non-exclusive games exist, including the Far Cry series, the Fable series, the Doom series, Fallout 3, the Driver series, Black, the Mass Effect series, The Chronicles of Riddick, the Dead Rising series, and the Call of Duty series. And games are not all it has going for it, personally I just love how a Xbox (original or 360) controller fits into my hand, I think it is the pinnacle of comfort and control and is really only given a run for its money by the keyboard and mouse.
While I have not played many Xbox 360 games, I did have a Xbox that I played a lot of and I have played many ports of Xbox 360 games on the PC. Of the original Xbox, I really loved The Chronicles of Riddick for its great stealth action, Black, Far Cry, and Urban Chaos for their great and somewhat unique FPS action, Beyond Good and Evil for its great action platforming and story, Armed and Dangerous for it hilarious humour, Syberia for its amazing adventure and story, and Ninja Gaiden for its extremely challenging combat. All of these games were great fun to play and left a lasting impression on me and my opinion of gaming. Of what I have seen of the Xbox 360 it has a far more diverse library of games; From great RPGs like Mass Effect and Dragon Age: Origins through the numerous and ever popular FPSes and sports games to action adventures like Bionic Commando to even a few puzzle/non-action games.
While I have not played many Xbox 360 games, I did have a Xbox that I played a lot of and I have played many ports of Xbox 360 games on the PC. Of the original Xbox, I really loved The Chronicles of Riddick for its great stealth action, Black, Far Cry, and Urban Chaos for their great and somewhat unique FPS action, Beyond Good and Evil for its great action platforming and story, Armed and Dangerous for it hilarious humour, Syberia for its amazing adventure and story, and Ninja Gaiden for its extremely challenging combat. All of these games were great fun to play and left a lasting impression on me and my opinion of gaming. Of what I have seen of the Xbox 360 it has a far more diverse library of games; From great RPGs like Mass Effect and Dragon Age: Origins through the numerous and ever popular FPSes and sports games to action adventures like Bionic Commando to even a few puzzle/non-action games.
Tuesday, October 26, 2010
Oddworld
Oddworld is a broad well rounded fictional universe created by the development team Oddworld Inhabitants. Originally the Oddworld series was supposed to contain five main titles, called the Oddworld Quintology. Thus far two titles have been released, Abe's Oddysee and Munch's Oddysee, with the bonus games Abe's Exoddus and Stranger's Wrath (as well as the handheld ports) not counting towards the pentalogy. Thus far the story of Oddworld has been told almost exclusively by video games; With one short film retelling the story of Abe's Exoddus, mostly with reused cutscenes from the game. Oddworld Inhabitants have also expressed an interest in making films, so we very well might see some full Oddworld films in the future.
Throughout all the current media on it, Oddworld, is a peaceful planet in jeopardy. The industrial ambitions of corporations are enslaving native populations and destroying the natural landscapes in a mad dash to acquire wealth. The main protagonist Abe, is a Mudokon who starts off as a slave in the RuptureFarms meat processing plant. He is a pacifist by nature and will not pick up a weapon or engage in combat; But instead uses stealth and his psychic powers to accomplish his quest to win his freedom, free other slaves, and stop the evil corporations from destroying the planet. Latter in Munch's Oddysee he teams up with Munch, the last surviving adult Gabbit, and helps save his race from extinction by saving the last remaining baby Gabbit eggs. Munch is less of a pacifist and can become very ruthless when angered; Not that he is particularly good at combat. His main abilities lies in manipulating machines and sonar tacking, both which he is able to do though a SkullJack surgically installed into his head. Additionally, he is a natural swimmer, something Abe has never been able to manage.
Abe's Oddysee, the first game in the Oddworld Quintology, is a two dimensional platforming game split into individual screens. It was released in 1997 for the PlayStation, DOS, Windows, Game Boy, and more recently the PlayStation Network. He starts off the game as a slave in RuptureFarms, a Glukkon run meat processing plant; But the plant has a problem, the ingredients for their products are quickly going extinct. In Abe's job as a floor waxer he overhears a board meeting about this very subject. They have a solution to this problem, a new product and a new source of meat, Mudokon Pops, made from Abe's own people, Mudokon slaves. So Abe escapes from the plant and on the way he encounters a shaman, BigFace. BigFace tells him that he is prophesied to rescue his enslaved people and restore the damaged and conquered land. But first Abe must travel the land and complete two test to gain the power of Shrykull. Abe completes these tasks and journeys back to RuptureFarms, rescues his fellow slave Mudokon, and comes close to shutting down the factory completely before he is captured. The game has two ending, one good the other bad; The good version is considered canonical and is triggered if at least fifty out of the ninety nine Mudokon slaves are rescued. In the good ending Abe is saved by the Mudokun slaves he saved.
The sequel to Abe's Oddysee, Abe's Exoddus, starts off right after the end of the first game and is considered a bonus title and is not part of the main series, but is considered canonical. The games mechanics are pretty much the same as the first game with little being added or changed and it was released for the same platforms in 1998. In Abe's Exoddus, Abe learns that Glukkons are using Mudokon slaves to exhume bones from the sacred Mudokon burial ground at Necrum. So Abe travels to the Necrum mines, destroys them, and frees several trapped Mudokon spirits. He then travels to Soulstorm Brewery, overcoming many obstacles on the way, and explores the complex eventually destroying it. This game also has two endings, one good and one bad. Again the good ending is considered canonical, and is triggered if 150 or more out of the 300 Mudokons are rescued.
The second, and last released thus far, game in the main Oddworld Quintology is Munch's Oddysee. It was originally a Xbox exclusive platforming game in 2001, but now has a GBA port and a planned port to the PC. As well as introducing a new protagonist, Munche's Oddysee also is the first game in the series to be 3D. This new protagonist is called Munche. He is a Gabbit, and the last adult left in his species, the other being fished to near-extinction. The only hope left for the species is a small bunch of eggs in Vykker fortress, Vykkers Labs. Unfortunately, while Munch is naively going about his life, unaware of all of this, he is captured by the Vykker and brought to Vykker Labs. These captors want to use him as a aquatic slave and to increase his usefulness they implant a sparking sonar device into his head. Unexpectedly, this device gives Munch the ability to manipulate machines, which he uses to free some other captives called Fuzzles and together they escape the facility. In his escape Munch runs into Abe and together they are told by the Almighty Raisin that they must go back into Vykker Labs to save both Munch's species form extinction and a large stockpile of Mudokon eggs, intended for slavery. Together, they infiltrate into Vykker Labs and rescue the both the Mudokon and Gambit eggs, destroying Vykkers Labs in the process. Like all previous games in the series, Munch's Oddysee, contains a good and bad ending. In the bad ending the Gambit eggs are not saved and both Abe and Munch are killed.
The last game released by Oddworld Inhabitants, Stranger's Wrath, is a big departure from the rest of games based in the Oddworld universe. It is a action adventure with both first and third person perspectives that are seamlessly transitioned between during gameplay; The first person perspective is used for ranged combat, while the third person view is used for exploration, platforming, and melee combat. In Stranger's Wrath you play a bounty hunter called Stranger. His ultimate goal is to earn enough money to pay for a life saving operation, and he does this by capturing criminals dead or preferably alive (for more money). In general the game is separated into getting to the criminal bosses, and the boss fights themselves, and along the way you will encounter loads of minions both before and often during the boss fights. What really makes the game standout is the unusual living ammunition, varied level design, and unique boss fights. Stranger's Wrath was released for the Xbox in 2005 and currently has a planned port to both the PlayStation 3 and PC.
Many Oddworld titles were never finished. Among these is SligStorm, a game proposed to be the second bonus title included with Abe's Oddysee for the PlayStation. The player would control an albino Slig trying to escape from a Slig birthing complex, as he was slated to be killed because of this defect. It was never developed because the studio feared the Sligs were too ugly to appeal to the average gamer. But the idea was brought up again for Munche's Exoddus and might of played a part in the game if it had been released. Which brings us to the second cancelled title Munche's Exoddus. It would of been a bonus title and sequel to Munche's Oddysee. In the game you would of played Munche, on his quest to take your newly rescued can of fertilized Gambit eggs to Ma Spa, where they would be hatched. Squeek's Oddysee is another title
that never got to see the light of day. It was the planned third game in the Oddworld Quintology and would of revolved around a character named Squeek, a creature thought unimportant that is involved in some form of symbiosis. Another game never released, and probably the most unusual of the bunch, is The Hand of Odd. It does not focus on a single protagonist, but instead allows you to control an army of characters and influence them and their environment. The game would of had both single and multi player aspects and would of been an RTS and the first game in the Habitales series. The last never released title is The Brutal Ballad of Fangus Klot. It is probably the most mature title ever conceived by Oddworld Inhabitants and was expected to get a M rating. It tells the story of Fangus, a Sheppard, who takes up arms to defend his homeland from invaders. Its gameplay is similar to Stranger's Wrath in that it would of featured both first and third person perspectives.
So now you know the history of Oddworld, but what is upcoming with both it and Oddworld Inhabitants? Currently, Oddworld Inhabitants is working on a feature film entitled Citizen Siege and two integrated video games, all of which are set in a dystopian near future Earth and not related to Oddworld at all. It seems the future of Oddworld might lie in another development company, as the developer Just Add Water has confirmed it is currently developing many Oddworld games.
Throughout all the current media on it, Oddworld, is a peaceful planet in jeopardy. The industrial ambitions of corporations are enslaving native populations and destroying the natural landscapes in a mad dash to acquire wealth. The main protagonist Abe, is a Mudokon who starts off as a slave in the RuptureFarms meat processing plant. He is a pacifist by nature and will not pick up a weapon or engage in combat; But instead uses stealth and his psychic powers to accomplish his quest to win his freedom, free other slaves, and stop the evil corporations from destroying the planet. Latter in Munch's Oddysee he teams up with Munch, the last surviving adult Gabbit, and helps save his race from extinction by saving the last remaining baby Gabbit eggs. Munch is less of a pacifist and can become very ruthless when angered; Not that he is particularly good at combat. His main abilities lies in manipulating machines and sonar tacking, both which he is able to do though a SkullJack surgically installed into his head. Additionally, he is a natural swimmer, something Abe has never been able to manage.
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The sequel to Abe's Oddysee, Abe's Exoddus, starts off right after the end of the first game and is considered a bonus title and is not part of the main series, but is considered canonical. The games mechanics are pretty much the same as the first game with little being added or changed and it was released for the same platforms in 1998. In Abe's Exoddus, Abe learns that Glukkons are using Mudokon slaves to exhume bones from the sacred Mudokon burial ground at Necrum. So Abe travels to the Necrum mines, destroys them, and frees several trapped Mudokon spirits. He then travels to Soulstorm Brewery, overcoming many obstacles on the way, and explores the complex eventually destroying it. This game also has two endings, one good and one bad. Again the good ending is considered canonical, and is triggered if 150 or more out of the 300 Mudokons are rescued.
The second, and last released thus far, game in the main Oddworld Quintology is Munch's Oddysee. It was originally a Xbox exclusive platforming game in 2001, but now has a GBA port and a planned port to the PC. As well as introducing a new protagonist, Munche's Oddysee also is the first game in the series to be 3D. This new protagonist is called Munche. He is a Gabbit, and the last adult left in his species, the other being fished to near-extinction. The only hope left for the species is a small bunch of eggs in Vykker fortress, Vykkers Labs. Unfortunately, while Munch is naively going about his life, unaware of all of this, he is captured by the Vykker and brought to Vykker Labs. These captors want to use him as a aquatic slave and to increase his usefulness they implant a sparking sonar device into his head. Unexpectedly, this device gives Munch the ability to manipulate machines, which he uses to free some other captives called Fuzzles and together they escape the facility. In his escape Munch runs into Abe and together they are told by the Almighty Raisin that they must go back into Vykker Labs to save both Munch's species form extinction and a large stockpile of Mudokon eggs, intended for slavery. Together, they infiltrate into Vykker Labs and rescue the both the Mudokon and Gambit eggs, destroying Vykkers Labs in the process. Like all previous games in the series, Munch's Oddysee, contains a good and bad ending. In the bad ending the Gambit eggs are not saved and both Abe and Munch are killed.
The last game released by Oddworld Inhabitants, Stranger's Wrath, is a big departure from the rest of games based in the Oddworld universe. It is a action adventure with both first and third person perspectives that are seamlessly transitioned between during gameplay; The first person perspective is used for ranged combat, while the third person view is used for exploration, platforming, and melee combat. In Stranger's Wrath you play a bounty hunter called Stranger. His ultimate goal is to earn enough money to pay for a life saving operation, and he does this by capturing criminals dead or preferably alive (for more money). In general the game is separated into getting to the criminal bosses, and the boss fights themselves, and along the way you will encounter loads of minions both before and often during the boss fights. What really makes the game standout is the unusual living ammunition, varied level design, and unique boss fights. Stranger's Wrath was released for the Xbox in 2005 and currently has a planned port to both the PlayStation 3 and PC.
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A Faction from The Hand of Odd |
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Fangus Concept Art |
So now you know the history of Oddworld, but what is upcoming with both it and Oddworld Inhabitants? Currently, Oddworld Inhabitants is working on a feature film entitled Citizen Siege and two integrated video games, all of which are set in a dystopian near future Earth and not related to Oddworld at all. It seems the future of Oddworld might lie in another development company, as the developer Just Add Water has confirmed it is currently developing many Oddworld games.
Sunday, October 17, 2010
Memorable Games: Psychonauts
Psychonauts is a action platformer that was originally planned for release exclusively on the Xbox but was later ported to the Playstation 2, Windows, and made compatible with the Xbox 360. It was designed by Tim Schafer and worked on by several other people from Grim Fandango team. In additional to being one of my personal favourite games of all time and easily the best game on the original Xbox, it is also widely critically acclaimed with Tim Schafer going as far as to call it “the greatest game of all time ever”, a sentiment shared by others.
Surprisingly for an action platformer, Psychonauts has a great storytelling that plays a prominent part in the game and includes great humour similar to the Monkey Island series and interesting dialogue on par with Grim Fandango. In addition to the normal platforming and action, Psychonauts also features a collectible based levelling system and the ability to buy useful items paid for by other collectibles. The levels and items for the most part give you new abilities and improve your existing abilities; These abilities include among others: telekinesis, levitation, invisibility, pyrokinesis, Psi Shield, and Psi Blast.
In the game the player controls Razputin “Raz” Aquato at Whispering Rock Psychic Summer Camp; Where he has gone to try and become a Psychonaut. In the game Raz explores the physical camp, learning from the camp counsellors, finding collectibles, and getting missions; But most of the game is played inside of NPC's minds. While he advances through the story he encounters many interesting characters that are either blocking his path or are needed it do something for Raz to progress and in general have some kind of emotional problem that Raz has to help them with. To help them Raz enters their minds, which are portrayed as a kind of fantastic and improbable world built on the eccentricities and personalty of the owner. The challenge in these fantastic imaginary worlds and the physical world are a combination of moderately challenging platforming, unique boss fights, and a few naturalistic puzzles.
During the development of Psychonauts many major changes to the original idea have occurred. Originally Tim Schafer had an idea for a drug induced psychedelic experience occurring in Full Throttle, which was rejected for not being family friendly enough. Latter, while developing this idea into a game, Raz was going to be a crazy and unbalanced ostrich suffering from multiple personalities; This was later changed, because they wanted a character that the player could relate to and wish to be like.
In summery this is a great game, that should easily make it into everyone’s “Best Games of All Time” list. What really puts it over the top is its amazingly humorous dialogue and great story. And while the game could benefit from having a difficulty setting as it is moderately easy for experienced players, it does not make it any less enjoyable.
Rating:
5/5
Developer:
Double Fine Productions
Publisher:
THQ, Majesco Entertainment
Release Date:
April 19, 2005
System Requirements:
$9.99 USD (Steam)
Official Game Web Site:
http://www.psychonauts.com/
Surprisingly for an action platformer, Psychonauts has a great storytelling that plays a prominent part in the game and includes great humour similar to the Monkey Island series and interesting dialogue on par with Grim Fandango. In addition to the normal platforming and action, Psychonauts also features a collectible based levelling system and the ability to buy useful items paid for by other collectibles. The levels and items for the most part give you new abilities and improve your existing abilities; These abilities include among others: telekinesis, levitation, invisibility, pyrokinesis, Psi Shield, and Psi Blast.
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Rax saving/terrorizing a city in parody of giant monster films. |
During the development of Psychonauts many major changes to the original idea have occurred. Originally Tim Schafer had an idea for a drug induced psychedelic experience occurring in Full Throttle, which was rejected for not being family friendly enough. Latter, while developing this idea into a game, Raz was going to be a crazy and unbalanced ostrich suffering from multiple personalities; This was later changed, because they wanted a character that the player could relate to and wish to be like.
In summery this is a great game, that should easily make it into everyone’s “Best Games of All Time” list. What really puts it over the top is its amazingly humorous dialogue and great story. And while the game could benefit from having a difficulty setting as it is moderately easy for experienced players, it does not make it any less enjoyable.
Rating:
5/5
Developer:
Double Fine Productions
Publisher:
THQ, Majesco Entertainment
Release Date:
April 19, 2005
System Requirements:
- OS: Windows 98 SE or Newer
- CPU: 1 GHz
- RAM: 256 MB
- Video Card: 64 MB
- DirectX: 9.0
- Hard Drive: 3.75 GB
$9.99 USD (Steam)
Official Game Web Site:
http://www.psychonauts.com/
Wednesday, June 16, 2010
Syberia Series
The Syberia series is one of the most well though of modern point and click adventure games. It was created by BenoƮt Sokal, author of many great adventure games, most notably Amerzone (1999). It is also worth mentioning that the Syberia series takes place in the Amerzone universe, but no characters or story cross between the two.
Currently Syberia I (2002) and II (2004) have been released and Syberia III is planned for release sometime during 2010-2011. all of the games are designed for use on Windows, additionally Syberia I and II are available on PlayStation 2 and Xbox and Syberia III may be released on the PlayStation 3. Additionally Syberia I has been released on some handhelds.
The Syberia series is known for its amazing graphics, story, and interesting characters. and I particularly love the voice acting talent of Sharon Mann, who plays Kate Walker the lead protagonist.
The graphics of Syberia are top notch, but what makes it unique is the art style. It is steampunk without the steam; Most of the devices, tools, and even a train are powered by springs and gears and are called automatons. Additionally, the game is set in Eastern and central Europe and does a wonderful job of expressing the mystery and quiet beauty of its surroundings.
The story revolves around Kate Walker's journey across Europe in the foot steps of Hans Voralberg, the famous inventor that made all of the automatons. As she retraces his travels she encounters many of his amazing inventions and some very interesting characters.
Currently Syberia I (2002) and II (2004) have been released and Syberia III is planned for release sometime during 2010-2011. all of the games are designed for use on Windows, additionally Syberia I and II are available on PlayStation 2 and Xbox and Syberia III may be released on the PlayStation 3. Additionally Syberia I has been released on some handhelds.
The Syberia series is known for its amazing graphics, story, and interesting characters. and I particularly love the voice acting talent of Sharon Mann, who plays Kate Walker the lead protagonist.
The graphics of Syberia are top notch, but what makes it unique is the art style. It is steampunk without the steam; Most of the devices, tools, and even a train are powered by springs and gears and are called automatons. Additionally, the game is set in Eastern and central Europe and does a wonderful job of expressing the mystery and quiet beauty of its surroundings.
The story revolves around Kate Walker's journey across Europe in the foot steps of Hans Voralberg, the famous inventor that made all of the automatons. As she retraces his travels she encounters many of his amazing inventions and some very interesting characters.
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