Showing posts with label Horror. Show all posts
Showing posts with label Horror. Show all posts

Tuesday, September 6, 2011

Limbo



Limbo is a very famous indie XBLA platformer that recently got ported to the PC, giving me and many others the ability to finally play it. At its core it is simply a platformer with some puzzles but what makes it great is its style.

It is wonderfully dark, and I am not just talking about the graphics. The giant spiders, zombie worms, murderous children, and effective traps are all fantastically realized and delightful cruel, made all the more poignant because you are playing as a child. And while the officially explained plot is minimalistic I think it is safe to say that it all takes place in a dream that he has after falling asleep in a forest.


Saturday, August 20, 2011

Hide

Recently played and even blogged [indie-elitist] about a new game called Hide, but I think that it deserves any attention that it gets.

Hide is a minimalistic survival horror title and while I have not played too many of that variety before I am absolutely certain that this is something special. With the unlikely combination of minimalistic pixel art style graphics in a fully 3D world it is far more abstract then most, and this only helps the wonderful atmosphere. You wake up in a dark and snowy forest dotted with ruins and buildings and containing five special locations which you must visit.

In the game you are constantly pursued by flashlight wielding characters which appear as you progress in the game. You must run and hide from these pursuers as you explore the forest, producing a very chilling atmosphere. And equal to the shear power of the pixel art graphics is the detailed and haunting lighting which is introduced by these flashlights. As you run from these pursuers the expertly produced sound effects of snow crunching and breathing is used to further enhance the atmosphere.

All in all it is prefect in its own minimalistic style; With amazing stylish graphics, chilling gameplay, and mood setting sounds this is one game not to miss.

My mini-review of Hide.






Friday, August 5, 2011

Penumbra: Overture First Impressions

So I am finally giving Penumbra: Overture another go after the severe physiological trauma it inflicted on me a few years ago.  And it already does not look good; As I clawed ineffectively on the mine's entrance as the blizzard sucked at my strength and numbed my extremities I knew that this playthrough would be no better then my first. Penumbra: Overture is a great game; It is a graphical adventure with the best and all encompassing physics of any game I have ever played, it is a stealth/action game that gives you a choice of hiding or fighting. But most of all it is a horror game that is many times more scary then anything I have ever seen and often leaves my with a racing heart after an encounter.


But now I hear banging from the deep and know that I must go down there, that there is no other way. It seems like far to good and unique of a graphical adventure to succumb to the fear and leave the game in some dark forgotten area of my hard drive.




Monday, January 3, 2011

suteF - Review


suteF is the direct sequel (once called a remake) to Fetus, and is the third game that tells the tale of Aramas in the Abyss. Like Fetus it revolves around him and his dead self Bob talking revenge upon Fetus, I assume for bringing him to the Abyss, by killing him. This time around the visuals, puzzles, story, horror atmosphere, and mechanics have been expanded and improved. Another aspect of the game that I saw as an improvement over Fetus is the number of denizens of the Abyss that you interact with, and all of them interesting and unique characters. The game is advertised to take about two hours to complete, which I think if anything is more of a minimum which could grow to be somewhat longer if you get stuck for long periods of time on any of the puzzles.


One of the best improvements over Fetus is the gameplay. The added abilities really lead to better and more challenging puzzles, and some real brain teasers. In suteF you still have the ability to wrap around the screen when you move off of it, change gravity's direction when stepping on the special platforms, and move boxes around to block lasers and activate buttons. Additionally, you have gained the ability to jump/climb up platforms directly beside and one to two levels up, and even to grapple boxes and walls to pull then to you or you to them up too three squares away. These two new abilities actually come and go with the loss and the gaining of the grapple and with the breaking of your leg in a fall for the jumping, which prevents jumping two squares up but leaves the single square height still attainable. And some aspects of the world are even different, for example some puzzles will change while you move around; Which might seem like it could make the puzzles simply impossible, but it seems like a lot of care and thought was given to make then still completely possible and yet still complicated and fun.


One of the most interesting aspects of the game to me were the interactions with the various different incarnation of yourself; Whether they were from the past, the future, or simply alternative presents I do not know, but they added a lot more depth to the story, and added a level of cooperation and partnership and to an otherwise empty and hostile environment. These incarnations also manage to add an additional level of horror to the game. Because instead of simply seeing corpses, in suteF you are often show the death of a fellow incarnation and even get to interact with an incarnation of yourself that has been driven mad by the Abyss.


The gameplay is very similar to Fetus, but with the noted additions. It is at its core a physics platformer, were the goal is to make it to the single large TV (visionometor) to be transported to the next area, while sometimes having to turn off the smaller TVs along the way. This is accomplished for the most part by using the wrap around effect of the edges of the screen and by switching the direction of gravity for you and any other objects you push into the area of the gravity switchers. Additionally, their are lasers you have to avoid and buttons to turn on and off platforms.


All in all I think it is a great game. It takes the great atmosphere from Fetus and fully realizes it. It takes the already good puzzles from Fetus and just ups enjoyment and the challenge. It takes the already great minimalistic graphics and makes them better. And most of all it takes an interesting, although convoluted, plot and characters and adds more depth. So for all of these reasons, and a few others, I will say that suteF is hands and feet above Fetus, an already good game, and well worth a play-through.

suteF can be downloaded here.






Tuesday, December 28, 2010

suteF

Just heard that a sequel to Fetus, suteF, is coming out tomorrow. Since my review of Fetus I have grown even more found of the game, so will be checking out this new game.


suteF Concept Art

It also looks like the developer has a bunch of other interesting games, including a prequel to Fetus, Descent. over at his well designed website.

Descent Screenshot