Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

Tuesday, June 14, 2011

Another World (aka Out of This World)

Another World is a classic action platformer that is available on many consoles and OSes. I recently got around to playing this game and absolutely loved it.

In Another World you traverse a 2D alien world using platforming, rudimentary environmental puzzle solving, and combat. The most unique and hard aspect of this game is this combat which is completely done through a laser pistol; Additionally, this laser pistol (as well as the other unique features) are not explained in many walkthroughs nor are there any hint and tip articles about this particular game that I could find, so I will try to give some instructions for use along with this article.


The first thing to know about this game is that it is extremely short (30 minutes too an hour) if you know exactly what you are doing, but without hints, tips, a precise walkthrough, and (not or) previous hands on experience it could take anywhere from 10 hours, 20 hours, or even many times more. The reasons for this is both the extreme difficulty of the game with the check-point nature of saving and the pseudo open world sandbox-yness of the game world. The hardness is pretty standard classic fare, with not only most locations needing pin point accuracy and rapid reaction time but many needing prior knowledge of what you will encounter on the other side of a screen or what will appear after you walk past a certain spot; But these challenges are only a small part of what makes the game so time consuming. The open worldliness is the most potentially time consuming and quite unique to boot. Often you have multiple paths open to you at all times, but all but one of these paths will result either in a dead end in which you must back go back to your last save point to try again or end up in an impossible to survive situation. Not that it is all guess and check work, one of the best ways to figure out if you are going in the wrong direction is simply that your game will not save (which it normally does quite rapidly). Eventually, all of these paths are traversed but a specific linear order must be followed.


When you first get your first and only weapon, the laser pistol, it has a very limited number of shots and you have to almost perfectly conserve the charge for a handful of fights until you encounter a charging station. In combat, as well as the rest of the game, everything is instant kill but in combat you have one advantage, an energy shield. With this pistol you, and your enemies, are able to perform three types of shots by charging the pistol for progressively longer. The first shot, produced through a simple button tap, fires a regular laser shot that will either kill anything it touches or slightly damage any energy shields. The second shot is created by charging the shot for a short while, creating a temporary energy shield that wares out over time and use and stops any energy hurtled at it but allows physical matter to pass through it. This shield is created slightly in front of you but with your gun still forwards enough to fire through it; Correct use of these shields are the corner stone of the combat and necessary for survival. The third shot takes quite a long time to charge but packs quite a large punch; Capable to blasting through doors, some walls, and instantly through any shield this shot might be one of the least used but it is a life saver when used correctly.


But probably the best part of the game is the alien and brutal environment. With its unique and beautiful vector graphics and mysterious atmosphere Another World is a treat to explore. Most of all the brutality and danger of the worlds hits you. At every turn everything seems to be capable of mercilessly, efficiently, and viscerally dispatching you. All in all it creates a wonderful unique world that I would recommend to anyone, but I would recommend reading a walkthrough as you play even more.





My mini-review of Another World.

Wednesday, March 16, 2011

Adam's Venture: The Search for the Lost Garden


Adam's Venture: The Search for the Lost Garden is the first episode in a new episodic 3D platforming exploration adventure game with some great visuals and a interesting story. In the game you play Adam, a archeologist in search of the Garden of Eden and a typical arrogant adventurer. 


The game really has some of the spirit of a point and click adventure, with some logic and inventory puzzles that would fit well within such a game. But unfortunately these puzzles are one of the least appealing aspects of the entire game. The “logic” puzzles, for example, are for the most part just the same puzzle over and over again; Which is simply finding the correct order of three sentences, a very quick thing to try all solutions for and you are given no hint to any possible order other then what would make logical and grammatical sense, so you very well might have to do this. The second main problem I had with the game is the emotion, or lack thereof, of the characters. In this area I just felt their was something missing right from the start, and particularly hated the way the protagonist takes off his hat to brush his hair with his hand. And even at platforming it is not particularly good, as I found the characters movements to be somewhat jerky and unreliable when jumping. Not that all of this does makes a huge difference, it is still a great looking exploration game.


Another topic I want to cover is the plot. It is a moderately interesting and based on Christian myths. But one thing that I do not think the game is is non-violent or that it teaches you Christian values. Sure, their are a few specific examples you could use for both of these, but I would say taking the game as a whole it does not hold true to either of these ideals. For non-violence their is a scene in the game with a gun and the imminent threat of death because of this and multiple ways for both you and others to die in the game, some sounding very gruesome. I also don't think their is any substance to any Christian values claim, but don't particularly want do some exhaustive analysis. Another topic that counts in my negatives for this game is the advertizing, I found it to be particularly unethical in its misleading and downright lying advertizements (which is only compounded by its Christian nature in my opinion).


Now I have said a lot of bad things about this game, but I did enjoy it and while their is a huge amount of room for improvement it is still a good unique title that I wish to see more games from. And the only real problem I have with it is how it seems it is being advertized, which more likely then not is in the publishers area of control (not that that is not a reasonable excuse not to buy a game).

Sunday, March 13, 2011

Destination: Treasure Island

Destination: Treasure Island is a 3D point and click adventure game by independent developer Kheops Studios. Story wise, it is a sequel to Robert Louis Stevenson's 1883 Treasure Island novel; And as such it is a tale filled with pirates, hidden treasure, adventure, danger, and romance. The presentation is very well done, with great graphics, engaging voice overs, and memorable music. And the gameplay is very enjoyable and a good challenge.


Four years have passed since Jim Hawkins and Long John Silver marooned the mutinous crew on a island. Since then they have parted ways and lost contact. The crew have escaped the island and are on a quest for revenge against Jim and Long John. The game starts with them attacking Jim’s ship. As Jim is escaping he encounters Captain Flint, Long John’s parrot; Who brings a message from his master. The message says that Long John has died and left his substantial fortune to Jim, and contains directions to Emerald Island and a series of riddles he must solve if he wants to obtain this treasure.


The gameplay is very entertaining and varied. Their are inventory puzzles, logic puzzles, riddles, and even a knot tying mini-game. Additionally the game is moderately non linear and even allows the completion of some puzzles in multiple ways. The logic puzzles are pretty standard fare, and in general are tied in with the riddles. The knot mini-game happens whenever the player uses a rope in a way that would need him to tie it to something; It is not really interesting, but I like how they tried to add some additional pirate elements to the game. The inventory puzzles are a staple of the developer and as always are very enjoyable and complex. The use of objects are always logical and often require the user to combine or dissemble objects. But the riddles are what really make this game stand out. From they very beginning you are given a series of riddles, called enigmas, that will guide you on your adventure and give you the needed hints to allow you to attempt to solve the puzzles in the game and reach the treasure at the end. No longer are you blindly solving puzzles and picking up objects simply because they are there and you can; With the enigmas you now have a guiding goal in mind to validate your actions.


Positives:
The enigma was very well done and added uniqueness to the game.

Negatives:
The feather puzzle required a strict order of feathers, even though all information points to a order not being required.

Summery:
A solid polished adventure game.

Saturday, December 18, 2010

Minecraft Soon to be More Expensive



Just wanted to mention that on December 20 Minecraft will increase from 10 Euros (about $14 USD or CND) to 15 Euros while it leaves alpha behind and enters beta. Additionally, and more importantly, the buyer is no longer guaranteed to get all future updates for free.

Been thinking of doing an article on Minecraft for awhile now, but I do not want to do just another normal review. I Think I have finally come up with a interesting alternative, that really showcases the spirit and most important feature of Minecraft for me.

Sunday, November 14, 2010

Nostradamus – The Last Prophecy

Nostradamus – The Last Prophecy is a 2007 adventure game from Kheops studios. It has great graphics, an interesting story line, and challenging puzzles. Unfortunately, it just did not hold the same magic as many of Kheops's other titles for me.

In Nostradamus you play Madeleine, Nostradamus's daughter. Nostradamus who is, of course, the most famous seer in all of history and a prolific creator and publisher of prophecies. As Madeleine you must investigate a string of deaths connected to one of her fathers prophecies. It is 1566 and a series of unsolved deaths around Queen Mother Catherine de Medicis has lead her to believe she is cursed. Madeleine has been sent to investigate the crime, but the only problem is, as a woman, she is not considered capable enough to conduct it. So not only does she have to investigate the deaths and put a stop to them but also hide her real identity, as she masquerades as her brother César.

The game plays very much like a murder mystery with you examining crime scenes, bodies, and evidence with your ever handy investigation kit, or talking to witnesses and suspects. The main difference from other murder mysteries is the setting on Nostradamus. Nostradamus is set in medieval times and as such the player is not taking finger prints or analyzing evidence in a laboratory, instead the player will often be taking astrology readings of people and making alchemy potions.

But their are some things that I did not like about the game. For one, the entire game takes place in a small village that only includes two buildings you can enter, a castle and Nostradamus's estate. This causes a lot of backtracking and reduces the number of interesting places in the game to only a few (and this did not appear to allow more work to be put into the included areas). Additionally, a few astrology puzzles seem to require a working knowledge of astrology to even attempt to complete without a walkthrough. These issues combined with a general lack of polish really brings down what could of been a great game.

Good Points:
The graphics, as always, are very good and add a lot of enjoyment to the experience.

Bad Points:
Some of the puzzles seemed to require a working knowledge of astrology to complete without a walkthrough.

Summery:
Another solid adventure from Kheops Studios.

Rating:
3.5/5

Developer:
Kheops

Publisher:
Elektrogames, Kheops Studio, Mzone Studio, TOTM Studio, MC2, Encore

Release Date:
November, 2007

System Requirements:
OS: Windows 98SE or newer
CPU: 800 Mhz
Video Card: 64 MB
DirectX: 9.0
Hard Drive: 1.6 GB

Official Game Web Site:
http://www.kheops-studio.com/game/nostradamus-the-last-prophecy

Tuesday, October 26, 2010

Oddworld

Oddworld is a broad well rounded fictional universe created by the development team Oddworld Inhabitants. Originally the Oddworld series was supposed to contain five main titles, called the Oddworld Quintology. Thus far two titles have been released, Abe's Oddysee and Munch's Oddysee, with the bonus games Abe's Exoddus and Stranger's Wrath (as well as the handheld ports) not counting towards the pentalogy. Thus far the story of Oddworld has been told almost exclusively by video games; With one short film retelling the story of Abe's Exoddus, mostly with reused cutscenes from the game. Oddworld Inhabitants have also expressed an interest in making films, so we very well might see some full Oddworld films in the future.

Throughout all the current media on it, Oddworld, is a peaceful planet in jeopardy. The industrial ambitions of corporations are enslaving native populations and destroying the natural landscapes in a mad dash to acquire wealth. The main protagonist Abe, is a Mudokon who starts off as a slave in the RuptureFarms meat processing plant. He is a pacifist by nature and will not pick up a weapon or engage in combat; But instead uses stealth and his psychic powers to accomplish his quest to win his freedom, free other slaves, and stop the evil corporations from destroying the planet. Latter in Munch's Oddysee he teams up with Munch, the last surviving adult Gabbit, and helps save his race from extinction by saving the last remaining baby Gabbit eggs. Munch is less of a pacifist and can become very ruthless when angered; Not that he is particularly good at combat. His main abilities lies in manipulating machines and sonar tacking, both which he is able to do though a SkullJack surgically installed into his head. Additionally, he is a natural swimmer, something Abe has never been able to manage.

Abe's Oddysee, the first game in the Oddworld Quintology, is a two dimensional platforming game split into individual screens. It was released in 1997 for the PlayStation, DOS, Windows, Game Boy, and more recently the PlayStation Network. He starts off the game as a slave in RuptureFarms, a Glukkon run meat processing plant; But the plant has a problem, the ingredients for their products are quickly going extinct. In Abe's job as a floor waxer he overhears a board meeting about this very subject. They have a solution to this problem, a new product and a new source of meat, Mudokon Pops, made from Abe's own people, Mudokon slaves. So Abe escapes from the plant and on the way he encounters a shaman, BigFace. BigFace tells him that he is prophesied to rescue his enslaved people and restore the damaged and conquered land. But first Abe must travel the land and complete two test to gain the power of Shrykull. Abe completes these tasks and journeys back to RuptureFarms, rescues his fellow slave Mudokon, and comes close to shutting down the factory completely before he is captured. The game has two ending, one good the other bad; The good version is considered canonical and is triggered if at least fifty out of the ninety nine Mudokon slaves are rescued. In the good ending Abe is saved by the Mudokun slaves he saved.

The sequel to Abe's Oddysee, Abe's Exoddus, starts off right after the end of the first game and is considered a bonus title and is not part of the main series, but is considered canonical. The games mechanics are pretty much the same as the first game with little being added or changed and it was released for the same platforms in 1998. In Abe's Exoddus, Abe learns that Glukkons are using Mudokon slaves to exhume bones from the sacred Mudokon burial ground at Necrum. So Abe travels to the Necrum mines, destroys them, and frees several trapped Mudokon spirits. He then travels to Soulstorm Brewery, overcoming many obstacles on the way, and explores the complex eventually destroying it. This game also has two endings, one good and one bad. Again the good ending is considered canonical, and is triggered if 150 or more out of the 300 Mudokons are rescued.



The second, and last released thus far, game in the main Oddworld Quintology is Munch's Oddysee. It was originally a Xbox exclusive platforming game in 2001, but now has a GBA port and a planned port to the PC. As well as introducing a new protagonist, Munche's Oddysee also is the first game in the series to be 3D. This new protagonist is called Munche. He is a Gabbit, and the last adult left in his species, the other being fished to near-extinction. The only hope left for the species is a small bunch of eggs in Vykker fortress, Vykkers Labs. Unfortunately, while Munch is naively going about his life, unaware of all of this, he is captured by the Vykker and brought to Vykker Labs. These captors want to use him as a aquatic slave and to increase his usefulness they implant a sparking sonar device into his head. Unexpectedly, this device gives Munch the ability to manipulate machines, which he uses to free some other captives called Fuzzles and together they escape the facility. In his escape Munch runs into Abe and together they are told by the Almighty Raisin that they must go back into Vykker Labs to save both Munch's species form extinction and a large stockpile of Mudokon eggs, intended for slavery. Together, they infiltrate into Vykker Labs and rescue the both the Mudokon and Gambit eggs, destroying Vykkers Labs in the process. Like all previous games in the series, Munch's Oddysee, contains a good and bad ending. In the bad ending the Gambit eggs are not saved and both Abe and Munch are killed.


The last game released by Oddworld Inhabitants, Stranger's Wrath, is a big departure from the rest of games based in the Oddworld universe. It is a action adventure with both first and third person perspectives that are seamlessly transitioned between during gameplay; The first person perspective is used for ranged combat, while the third person view is used for exploration, platforming, and melee combat. In Stranger's Wrath you play a bounty hunter called Stranger. His ultimate goal is to earn enough money to pay for a life saving operation, and he does this by capturing criminals dead or preferably alive (for more money). In general the game is separated into getting to the criminal bosses, and the boss fights themselves, and along the way you will encounter loads of minions both before and often during the boss fights. What really makes the game standout is the unusual living ammunition, varied level design, and unique boss fights. Stranger's Wrath was released for the Xbox in 2005 and currently has a planned port to both the PlayStation 3 and PC.


A Faction from The Hand of Odd
Many Oddworld titles were never finished. Among these is SligStorm, a game proposed to be the second bonus title included with Abe's Oddysee for the PlayStation. The player would control an albino Slig trying to escape from a Slig birthing complex, as he was slated to be killed because of this defect. It was never developed because the studio feared the Sligs were too ugly to appeal to the average gamer. But the idea was brought up again for Munche's Exoddus and might of played a part in the game if it had been released. Which brings us to the second cancelled title Munche's Exoddus. It would of been a bonus title and sequel to Munche's Oddysee. In the game you would of played Munche, on his quest to take your newly rescued can of fertilized Gambit eggs to Ma Spa, where they would be hatched. Squeek's Oddysee is another title
Fangus Concept Art
that never got to see the light of day. It was the planned third game in the Oddworld Quintology and would of revolved around a character named Squeek, a creature thought unimportant that is involved in some form of symbiosis. Another game never released, and probably the most unusual of the bunch, is The Hand of Odd. It does not focus on a single protagonist, but instead allows you to control an army of characters and influence them and their environment. The game would of had both single and multi player aspects and would of been an RTS and the first game in the Habitales series. The last never released title is The Brutal Ballad of Fangus Klot. It is probably the most mature title ever conceived by Oddworld Inhabitants and was expected to get a M rating. It tells the story of Fangus, a Sheppard, who takes up arms to defend his homeland from invaders. Its gameplay is similar to Stranger's Wrath in that it would of featured both first and third person perspectives.

So now you know the history of Oddworld, but what is upcoming with both it and Oddworld Inhabitants? Currently, Oddworld Inhabitants is working on a feature film entitled Citizen Siege and two integrated video games, all of which are set in a dystopian near future Earth and not related to Oddworld at all. It seems the future of Oddworld might lie in another development company, as the developer Just Add Water has confirmed it is currently developing many Oddworld games.

Sunday, October 17, 2010

Memorable Games: Psychonauts

Psychonauts is a action platformer that was originally planned for release exclusively on the Xbox but was later ported to the Playstation 2, Windows, and made compatible with the Xbox 360. It was designed by Tim Schafer and worked on by several other people from Grim Fandango team. In additional to being one of my personal favourite games of all time and easily the best game on the original Xbox, it is also widely critically acclaimed with Tim Schafer going as far as to call it “the greatest game of all time ever”, a sentiment shared by others.

Surprisingly for an action platformer, Psychonauts has a great storytelling that plays a prominent part in the game and includes great humour similar to the Monkey Island series and interesting dialogue on par with Grim Fandango. In addition to the normal platforming and action, Psychonauts also features a collectible based levelling system and the ability to buy useful items paid for by other collectibles. The levels and items for the most part give you new abilities and improve your existing abilities; These abilities include among others: telekinesis, levitation, invisibility, pyrokinesis, Psi Shield, and Psi Blast.

Rax saving/terrorizing a city in
parody of giant monster films.
In the game the player controls Razputin “Raz” Aquato at Whispering Rock Psychic Summer Camp; Where he has gone to try and become a Psychonaut. In the game Raz explores the physical camp, learning from the camp counsellors, finding collectibles, and getting missions; But most of the game is played inside of NPC's minds. While he advances through the story he encounters many interesting characters that are either blocking his path or are needed it do something for Raz to progress and in general have some kind of emotional problem that Raz has to help them with. To help them Raz enters their minds, which are portrayed as a kind of fantastic and improbable world built on the eccentricities and personalty of the owner. The challenge in these fantastic imaginary worlds and the physical world are a combination of moderately challenging platforming, unique boss fights, and a few naturalistic puzzles.

During the development of Psychonauts many major changes to the original idea have occurred. Originally Tim Schafer had an idea for a drug induced psychedelic experience occurring in Full Throttle, which was rejected for not being family friendly enough. Latter, while developing this idea into a game, Raz was going to be a crazy and unbalanced ostrich suffering from multiple personalities; This was later changed, because they wanted a character that the player could relate to and wish to be like.

In summery this is a great game, that should easily make it into everyone’s “Best Games of All Time” list. What really puts it over the top is its amazingly humorous dialogue and great story. And while the game could benefit from having a difficulty setting as it is moderately easy for experienced players, it does not make it any less enjoyable.

Rating:
5/5
Developer:
Double Fine Productions
Publisher:
THQ, Majesco Entertainment
Release Date:
April 19, 2005
System Requirements:
  • OS: Windows 98 SE or Newer
  • CPU: 1 GHz
  • RAM: 256 MB
  • Video Card: 64 MB
  • DirectX: 9.0
  • Hard Drive: 3.75 GB
Current Price:
$9.99 USD (Steam)
Official Game Web Site:
http://www.psychonauts.com/